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Friday, January 12, 2018

King of Challenge Event: Hell Mode


The first integrated challenge missions in Gumballs & Dungeons have just been released. The aim is to beat three different dungeons without using any soul-links.

Yep, solo runs!

The first two are fairly easy, with the Three-Eyed King and his faithful hound being able to steamroll both the Adventurer's Forest F40 and Hero's Village F70 with impunity.

The last mission - to reach Lost Temple F100 - requires a bit more legwork.

Okay, a lot more legwork.

The Dungeon
Lost Temple is an elemental-filled dungeon, the most dangerous being the Earth elemental with its Reflect ability. These creatures provide crystals when slain, which in turn power the dungeon's main gimmick - the Elemental Altar.

The Team
There is no team. Literally.

To be eligible for the prizes, Soul-Links were restricted. There are probably better choices for a solo run, but I went with Sorcerer (Main) anyway. The ability Quantum Mechanics provides the cat Azrael - a pet that grows stronger every time it is killed and revived for a minimal amount of EP. Sorcerer also transcribes Blind scrolls every other floor, which turned out to be surprisingly valuable in the last twenty floors.

Equipment
Bring the Necklace of Legendary Mage +6. I didn't know what to choose for the potion, so I took Cabala which provides some power and a small chance to double a spell's damage.

Strategy
There are no other title paths apart from the Magic tree, so upgrades are very straightforward:
Magic Apprentice (3*), Black Robe Mage (3*), Conjuror (3*), Earth Master (3*), Legendary Mage (MAX).

Keeping Azrael alive is key, as his main purpose in the lower floors is to take out enemies and help save up as many scrolls as possible. In the later floors, he acts as a damage sponge.

Prioritization is key in completing the challenge. EP expenditure must be prioritized in this order: spell scrolls, 100 EP reserve for reviving Azrael, title upgrades. Always take stat boosts by offering same-color crystals at the Elemental Altar.

On the other hand, enemies must be beaten according to this priority: Rock Golem (ranged attacks), Water (healing), and then everything else.

The boss is (thankfully) lackluster, as it only attacks every three rounds without doing much else. Switch between Electrostatic Fields, Disrupting Rays and Icicles as needed, while keeping Stoneskin and Ice Armor up to mitigate damage rounds.

Blind and Curse will help defeat enemies in the later stages, so make sure that every spell is bought out when shops are spawned. Spellbooks (especially Air) are very handy - keep these equipped because free spells are always good and every single bit helps. I ran out of mana and scrolls at F100, with the last Lightning Bolt barely managing to kill the boss.

Pros
I don't think there are any pros, apart from the satisfaction of finishing the challenge with a terrible gumball.

Cons
Sorcerer is probably one of the worst gumballs, second only to Prince. Multiply that with a solo run and it's a recipe for disaster.

Final Thoughts
Use High Priest instead.

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